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Last Updated: 6/20/2023, 2:10:31 AM

# Release Notes 3.51.0

# Release Date: June 19th, 2023

Client-side SDK latest version:

Server-side SDK latest version:

DSuploader latest version:

Here’s a look at what’s new in AccelByte Gaming Services 3.51.0:

# Highlights

  • [Unreal] Support for Unreal Engine 5.2 added to the Game SDK!
  • [App Editor] Introduced the launcher’s brand name and icon configuration menu. Admins are now able to personalize the launcher to match their branding. This requires a launcher rebuild

# Quality of Life Changes

  • [MPv1][Matchmaking] Ticket pivot configuration in the Admin Portal.
  • [MPv2][Session] Join game sessions by code is implemented.
  • [OSS] New interface added to support Epic Online Services' Voice Chat - Push to talk
  • [Unreal] Removed a limitation for the Path and Parameter length. Support added for multiple values for single instance query params to be able to construct query params like this: foo=bar&foo=baz&foo=buz in the HttpClient.
  • [Player Portal] The ‘Forgot Password’ email notification now contains a ‘Reset Password' redirect link in addition to a verification code. This allows users to reset their forgotten password without a code.
  • [E-commerce] The Currency Code field in the ‘Add Currencies’ modal from the ‘Currencies’ menu of the Admin Portal now supports numbers.
  • [IAM] Added a new addition to the ‘IAM Input Validations’ menu, called ‘Avatar Images’.
    • This allows admins to set up a whitelist for avatar URLs. This prevents users/players from modifying their avatars via URL injections.
  • [Admin Portal] The ‘Product Key’ menu is now moved from the ‘Platform Configurations’ dashboard to the side bar menu of the Admin Portal.
  • [Admin Portal] Convert the time format from UTC to local time in all Admin Portal sections.
  • [Launcher] Improved the behavior of the Launcher’s Play button when the game is running.
  • [Stats] The Statistic visibility option is now available for Unity and Unreal SDK.
  • [Leaderboard] Additional data in Leaderboard is now available for different use cases:
    • Always update the additional data when there is a stat value change.
    • Update the additional data only if the stat value changes are accepted. This is only applied on MAX and MIN update strategies.
  • [UGC] UGC now supports filtering UGC Channel using the UGC channel name.
  • [Admin Portal] UX improvement in Game Record creation. It now shows a warning for existing key on current record.
  • [Stats] Introducing a new Admin endpoint to support querying multiple Statistics items from a User:
    • API endpoint: /social/apidocs/#/UserStatistic/publicQueryUserStatItems_2

# Breaking Changes

  • [Unity] The underlying library for Peer-to-Peer Networking has been changed from WebRTC to LibJuice

# Bug Fixes and Minor Changes

  • [Session] Fix the session service not updating the latest session data after the session is inactive.
  • [Admin Portal] Fix error when open matchmaking session in the joinable session.
  • [MPv2][Session] Handle rejoin on session when player status is disconnected.
  • [Session] Fix bulk query session only returns data for one session.
  • [Unity] Support for Medium and High Stripping level added. This was causing build issues.
  • [Unreal] Incorrect string formatting in the Unreal SDK and OSS.
  • [Admin Portal] Fixed an error when accessing the admin’s account profile page right after login.
  • [Admin Portal] Left sidebar icon appears as crumpled during the transition to hamburger menu when user shrinks browser screen below 550px.
  • [Admin Portal] Reducing the amount of purchase limit did not trigger any notification error.
  • [Admin Portal] Namespace selection dropdown does not show that it can be typed.
  • [Login app] Login page is not showing the default company logo when the header value on logoVariant config is null.
  • [Player Portal][Launcher] Remove static background in Account Management menu and support global styles from the App Editor.