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Here’s a look at what’s new in AccelByte Cloud 3.31.0:
Multiplayer V2 released!
Multiplayer V2 improves upon our original session-based player Matchmaking service (opens new window) to offer more flexibility and customization opportunities for developers. You can now use your own matchmaking functions to override functions in this service, as well as host of other new features which you can read about on our blog (opens new window).
Invoice System
You can now keep a track of invoices and items sold in your store during a set period of time.
Match Player Based on Secondary Role
Matchmaking can now use more than one role value at a time, meaning you can match players based on their secondary role choices.
Input Validation for Email Addresses
You can now customize email input validation in your platform to prevent spam email account registrations.
Query Player Record Size Limit API
You can now check the available buffer size for each remaining player record using APIs.
Ban and Unban Users in Bulk APIs
You can now bulk ban and unban users using APIs.
Auto Game Login using Cache
You can now preserve the previous player session and allow the player to resume their last session without the need to enter credentials again. This feature has been implemented only for Steam accounts using Windows in this release, with more to come in future releases.
Reject Consent
Players can now use Reject Consent in matchmaking to reject a game even once matched. This also gives players the ability to reject a match immediately instead of having to wait for the Ready Consent timer to expire.